Start Date: 2012-09-05
End Date: 2012-09-15
Host Institution: University of Lisbon
Host Country: Portugal
Home Institution: University of Luxembourg
Home Country: Luxembourg
We are going to look at models of human behaviour that can be used in analysis of information security. Methods for such analysis come from e.g. game theory. Unfortunately, game-theoretic methods assume that a model of the game is given - in particular, preferences of all players are known. Social simulation can provide a methodology for obtaining an appropriate approximation of game models. We will also look at the gap between predictions offered by game-theoretic analysis and behaviours observed in reality, and try to estimate its impact on security of IT systems.